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Supermarket Simulator Guide

Product Tier List

Ranked by profitability, demand, and ease of management — with data tables and stocking strategy.

How This Tier List Works

This tier list ranks products based on three factors: profit margin (how much you keep per sale), demand (how fast items sell), and management difficulty (spoilage risk, license requirements, shelf space needs). Buy Supermarket Simulator on Steam and use these rankings to stock your store. A product can have high margins but low demand (electronics) or low margins but massive volume (snacks) — both can be profitable if used correctly.

Ranking Methodology

  • S-Tier: Highest profit potential with manageable requirements. Priority stock.
  • A-Tier: Reliable profit drivers. Essential for any well-stocked store.
  • B-Tier: Necessary for customer satisfaction but lower margins. Stock for variety.
  • C-Tier: High risk or low return. Only stock if you have spare shelf space.

Complete Tier Rankings

Tier S

ProductMarginDemandNotes
Alcohol (Beer/Wine)50-60%HighRequires alcohol license ($500-$800). Highest profit per unit: $6-$8 profit per bottle. Sells 5-8 units/day per shelf.
Cigarettes50-55%HighRequires tobacco license ($300-$500). Consistent demand, $4-$6 profit per pack. Sells 6-10 units/day per shelf.
Electronics (Headphones, Chargers)45-55%LowHigh margin ($15-$25 profit per unit), slower turnover. Sells 1-2 units/day per shelf.
Frozen Pizza40-50%HighRequires freezer. Great margin ($2-$4 profit) + steady demand. Sells 8-12 units/day per shelf.
Energy Drinks35-45%Very HighHigh turnover + solid margin ($1.50-$2.50 profit). Sells 10-15 units/day per shelf.

Tier A

ProductMarginDemandNotes
Soft Drinks (Soda)25-35%Very HighVolume driver. $0.50-$1.00 profit per can, sells 15-25 units/day. Restock constantly.
Chips & Snacks25-35%Very HighFast turnover, reliable $0.30-$0.80 profit. Sells 15-25 units/day per shelf.
Ice Cream35-45%Medium-HighRequires freezer. Good margin ($2-$3 profit), seasonal spikes. Sells 6-10 units/day.
Coffee25-35%HighSteady demand, decent $1.00-$1.50 markup. Sells 8-12 units/day.
Chocolate & Candy30-40%HighImpulse buys near checkout = extra sales. $0.50-$1.20 profit, 10-15 units/day.
Cereal25-35%MediumFamily staple, consistent mid-margin. $1.50-$2.50 profit, 5-8 units/day.

Tier B

ProductMarginDemandNotes
Bread15-20%HighLow margin ($0.20-$0.40 profit) but essential. Customers expect it. Sells 10-15 units/day.
Milk & Dairy15-22%HighPerishable, frequent restocks needed. $0.30-$0.60 profit, 8-12 units/day.
Eggs12-18%HighPrice-sensitive. Keep markup low. $0.30-$0.50 profit, 8-12 units/day.
Canned Goods20-28%MediumLong shelf life, slow but steady. $0.40-$0.80 profit, 4-6 units/day.
Pasta & Rice20-28%MediumBulk items, moderate margin. $0.50-$1.00 profit, 4-7 units/day.
Toilet Paper15-22%MediumLow margin ($0.30-$0.60), high volume. Good filler. 6-10 units/day.
Cleaning Supplies22-30%Low-MediumModerate demand, decent $0.80-$1.50 profit. 3-5 units/day.

Tier C

ProductMarginDemandNotes
Fresh Produce (Fruits/Veg)20-30%MediumHigh spoilage rate (expires in 2-3 days). Hard to profit early. $0.50-$1.00 profit, 5-8 units/day.
Baked Goods22-30%MediumVery perishable (expires in 1-2 days). Requires careful ordering. $0.60-$1.20 profit.
Pet Food25-35%LowNiche demand. Only stock if you have space. $1.00-$2.00 profit, 2-3 units/day.
Magazines15-20%Very LowLow margin ($0.20-$0.50), very slow turnover. 1-2 units/day.

Step-by-Step Stocking Strategy

Knowing the tier list is only half the battle. Here is how to translate these rankings into an actual stocking plan that maximizes profit at each stage of your store's growth:

Stage 1: Starting Store (2-4 Shelves)

Focus on A-Tier volume drivers: soft drinks, chips, snacks, candy. These require no special equipment, have high turnover, and generate steady early profit. Avoid C-Tier perishables entirely. Aim for 2 shelves of drinks/snacks and 1-2 shelves of candy/coffee.

Stage 2: Growing Store (5-8 Shelves)

Add a freezer ($800-$1,200) and stock frozen pizza and ice cream (S-Tier and A-Tier). Add bread, milk, and eggs (B-Tier) for variety — customers expect these essentials. Keep 3-4 shelves on A-Tier volume items, 1-2 on frozen, and 1-2 on B-Tier essentials.

Stage 3: Established Store (9-14 Shelves)

Buy alcohol and tobacco licenses ($800-$1,300 total). Dedicate 1-2 shelves to alcohol and 1 shelf to cigarettes — these are your highest-margin products. Add 1 shelf of electronics for late-game profit. Maintain 4-5 shelves of A-Tier volume drivers and 2-3 shelves of B-Tier essentials.

Stage 4: Retail Empire (15+ Shelves)

At this scale, you have room for everything. Keep your core A-Tier and S-Tier shelves full. Add C-Tier items (produce, baked goods, pet food) only if you have dedicated staff to manage perishables. A cleaner and restocker are essential at this size.

Common Tier List Mistakes

Mistake #1: Filling Shelves with Only S-Tier Items

A store with only alcohol and electronics looks great on paper, but customers expect variety. Low variety scores reduce foot traffic and satisfaction. Always maintain at least 4-5 product categories.

Mistake #2: Ignoring Shelf Space Efficiency

Electronics have 55% margins but sell 1-2 units/day. Snacks have 30% margins but sell 20+ units/day. Per shelf slot, snacks often generate more total profit. Do not over-invest in slow movers early on.

Mistake #3: Buying Licenses Before You Can Stock Them

An alcohol license costs $500-$800, but alcohol itself requires significant wholesale investment. Do not buy the license until you have $1,500+ in reserve — enough for the license plus initial stock.

Mistake #4: Treating the Tier List as Fixed

Your store's demographics shift as you grow. Early customers are price-sensitive; late-game customers care more about variety. Reassess your product mix every 5-7 in-game days based on sales reports.

Frequently Asked Questions

Q: Why are produce and baked goods in C-Tier?

A: They have decent margins (20-30%) but extremely high spoilage rates. Produce expires in 2-3 in-game days and baked goods in 1-2 days. Unless you have a restocker employee and strict ordering discipline, spoilage losses wipe out profits.

Q: Should I ever stock C-Tier items?

A: Yes, but only in late-game stores (15+ shelves) with staff to manage them. Produce and baked goods improve variety scores, which boosts customer satisfaction. Just keep orders small and monitor expiration dates closely.

Q: What is the single most profitable product?

A: Electronics (headphones, chargers) have the highest per-unit profit ($15-$25), but alcohol generates the highest daily profit per shelf due to higher turnover. For pure profit per shelf slot, alcohol wins. For profit per unit sold, electronics wins.

Q: How does the tier list change in co-op mode?

A: Co-op mode (up to 4 players) increases customer traffic by 30-50%. High-turnover A-Tier items become even more valuable because you can restock faster with multiple players. S-Tier electronics become more viable since players can manage slow turnover together.

Q: Do product tiers change with game updates?

A: Yes. Nokta Games has adjusted pricing, demand, and spoilage rates in patches. This tier list reflects the current community consensus as of the latest major update. Check Steam patch notes if you notice discrepancies.

Note: Tier rankings reflect general community consensus from Steam forums and Reddit (r/SupermarketSimulator). Your store's optimal mix depends on shelf space, licenses owned, and local customer demographics. Adjust based on your end-of-day sales reports.